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Old May 20, 2011, 02:32 AM // 02:32   #81
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Originally Posted by Ka Tet View Post
Doing one of my regular checks. Is it safe to say the game still sucks, and it's not worth returning?
Yes.

ANet does not even know where to begin to fix GW1.

Only high level players with intricate knowledge off how the game works can do that.

ANet should be scrapping their old Test Krewe and building another one but screening for qualifications of skill, knowledge, and insight.
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Old May 20, 2011, 03:46 AM // 03:46   #82
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Originally Posted by X Dr Pepper X View Post
Yes.

ANet does not even know where to begin to fix GW1.

Only high level players with intricate knowledge off how the game works can do that.

ANet should be scrapping their old Test Krewe and building another one but screening for qualifications of skill, knowledge, and insight.
Shame, it had the potential.
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Old May 20, 2011, 04:40 AM // 04:40   #83
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Originally Posted by Shadar View Post
Why are you still in this thread? That is quite saddening.
Very simple.....the pvp updates never soley affect pvp....the spill over in pve is what concerns me. Not too hard to understand I would assume....idk I might be wrong.
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Old May 20, 2011, 04:54 AM // 04:54   #84
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Originally Posted by Essence Snow View Post
Very simple.....the pvp updates never soley affect pvp....the spill over in pve is what concerns me. Not too hard to understand I would assume....idk I might be wrong.
You actually use AoB and Harrier's Grasp in PvE?
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Old May 20, 2011, 05:20 AM // 05:20   #85
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You actually use AoB and Harrier's Grasp in PvE?
AoB isn't bad in PvE.

I run a SF ele and a Para w/ ToF when I use AoB on my Derv. It works well enough.

Its suitable enough as an alternative build on your character you want to run for fun.
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Old May 20, 2011, 11:11 AM // 11:11   #86
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Originally Posted by tealspikes View Post
All damage is already converted into holy/dark/chaos damage depending on the Avatar. Conjure spells don't work, otherwise people would have stacked them on Grenth dervishes day 1.
That is true but someone suggested to change Avatars so each one converts dmg to a different element (Balthazar->fire Grenth->cold etc.) which would then lead to conjure abuse.
To that my fix was to make them all convert to earth dmg since there is no Conjure Earth.

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the spill over in pve is what concerns me.
Yes, that is quite concerning since pve is hard and any "spill over" might make it impossible!
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Old May 20, 2011, 02:19 PM // 14:19   #87
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Very simple.....the pvp updates never soley affect pvp....the spill over in pve is what concerns me. Not too hard to understand I would assume....idk I might be wrong.
The two skills that have been nerfed... One is for cripple which is a minor condition in PvE, the other is still somewhat usable but never was that spectacular in that format.

The spill-over into PvE right now isn't that significant. The two are still viable if you want to use them, and cons and/or 7h makes the vast majority of PvE ridiculously easy.

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Doing one of my regular checks. Is it safe to say the game still sucks, and it's not worth returning?
Yeah.

In addition to what Dr Pepper said, as you probably know Dervs are still one-man armies capable of steamrolling most in PvP by button mashing to produce ridiculous amounts of pressure and damage. PvE always was a joke since late-Factions to early-NF, and nothing has been done to improve that.

There isn't any real point to return (or stay) aside from friends for most people.

Last edited by Jenn; May 25, 2011 at 07:13 PM // 19:13.. Reason: .
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Old May 20, 2011, 02:48 PM // 14:48   #88
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Originally Posted by Darth_Krizan View Post
damage types on dervishes are stupid; holy damage lol,
Avatar of Balth should be fire, Avatar Of Grenth should be cold, etc...
or give us inscriptions for +10 against holy damage etc...
don't destroy IAS, add penalty on it like frenzy
make fleeting stability prevent KD conditional like if you're wielding a shield...

I mean dervish is an All-in-one class: you can snare, lineback without penalty on DPS, have A LOT of armor while outputting A LOT of damage, you don't even need to switch weapons to fake people on shield switching because you have holy damage lol...

GMs should start playing the freaking game before they update skills.
I agree on the damage type thing but only to a point. We're talking about reducing every class by +10 armor from shield set if an Avatar is used. So you can't use a shield set to reduce damage unless it's from Ebon Dust Aura base damage.

Hate to say it but as far as lore goes, you don't want the avatars to be earth damage except for Melandru.

Last edited by LifeInfusion; May 20, 2011 at 02:52 PM // 14:52..
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Old May 20, 2011, 04:01 PM // 16:01   #89
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You'd think after repeating the same mistake of ridiculous buffs --> trash meta nobody likes --> nerf countless times anet would quit trying to jam a square peg into a round hole. Even if this does nerf dervs out of most PvP the damage has been done, there were not enough players left for another round of this crap. Hope I'm wrong and there's a bounce back in GvG / HA but it doesn't seem likely at all.
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Old May 20, 2011, 05:27 PM // 17:27   #90
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There aren't enough people left from ANet's already established trash meta of SC and SF abuse anyway. Not to mention the cold shoulder they've given to PvP formats.

Honestly, to save this game, ANet would have to fundamentally rework it from the ground up.

Its like a piece of artwork so mangled up and ruined that there's no way to restore it aside from starting over.

GW2 is the product result of GW1's failure.
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Old May 20, 2011, 06:02 PM // 18:02   #91
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Originally Posted by X Dr Pepper X View Post
GW2 is the product result of GW1's failure.
The product of GW1's success you mean.

GW1 is simply old and the developer's primary focus has moved on. It's still the great old game, we're just playing it way more than we're supposed to. That's why it feels stale. That's why it feels "easy" - because everyone has already drilled it through a thousand times.
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Old May 20, 2011, 06:12 PM // 18:12   #92
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Originally Posted by Iuris View Post
The product of GW1's success you mean.

GW1 is simply old and the developer's primary focus has moved on. It's still the great old game, we're just playing it way more than we're supposed to. That's why it feels stale. That's why it feels "easy" - because everyone has already drilled it through a thousand times.
I heartily agree.
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Old May 20, 2011, 06:18 PM // 18:18   #93
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Originally Posted by Shadar View Post
Yes, that is quite concerning since pve is hard and any "spill over" might make it impossible!
These updates are quite concerning since PvP is hard and any "spill over" might make it impossible. PvP does have its effects on PvE. There, posted edited less poorly.

Last edited by Cuilan; May 20, 2011 at 09:27 PM // 21:27..
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Old May 20, 2011, 06:40 PM // 18:40   #94
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I am still waiting for the WoC update to start playing again. As far as the update goes, I think the stuff Stumme has been doing the past few months has been fantastic really. It may not be the content that everyone wants, but he has hit upon a good number of things that needed fixing and has also given us stuff that we didn't know would be fantastic and they were.
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Old May 20, 2011, 07:23 PM // 19:23   #95
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Originally Posted by Cuilan View Post
These updates are quite concerning since PvP is hard and any "spill over" might make it impossible. It's so unbalanced the solution is to add more power creep since it doesn't matter.

Wait, that's a lot of what I hear, but then primary PvP players suddenly complain about an imbalance.
wat

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I am still waiting for the WoC update to start playing again. As far as the update goes, I think the stuff Stumme has been doing the past few months has been fantastic really. It may not be the content that everyone wants, but he has hit upon a good number of things that needed fixing and has also given us stuff that we didn't know would be fantastic and they were.
I hope Flux isn't in that category.

I'm all for everything he's done regarding the PvE side of things, but when the best PvP "balance" updates fall under the category of damage control, something is fatally wrong;.

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GW1 is simply old and the developer's primary focus has moved on.
That's a godawful excuse for the poor balancing we've seen. If GW1 PvP really is being officially abandoned, why not leave it in a static environment that had a healthy amount of variation, like it was immediately preceding the dervish update?
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Old May 20, 2011, 08:47 PM // 20:47   #96
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That's a godawful excuse for the poor balancing we've seen. If GW1 PvP really is being officially abandoned, why not leave it in a static environment that had a healthy amount of variation, like it was immediately preceding the dervish update?
I have to agree with this. IMHO Dervish was fine before it got buffed. I knew people that could play the dervish better than any other class I have seen before the update. Not to mention warriors have been dragged through the mud because of all this dervish nonsense.
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Old May 20, 2011, 09:06 PM // 21:06   #97
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Originally Posted by lemming View Post
That's a godawful excuse for the poor balancing we've seen. If GW1 PvP really is being officially abandoned, why not leave it in a static environment that had a healthy amount of variation, like it was immediately preceding the dervish update?
I totally agree with this. Maybe before we had some profs easier to play at 100% (or decent pvp level btw) and some a bit harder or with more/less "Meta" builds for them, but everything was still balanced quite fine.

Now we have Dervs, OP and easy as ---- to use, vs all the rest. It's the size of gap which makes me say that's a problem.

If you ask me, the old derv was silly for the stop-must-cast-my-enchs ideas, which makes it less effective versus kiting pvp players.
The only really needed changes were imo:
-Introduce Flashench (but not so many and OP)
-the new mysticism, the armor addiciton is opinable thought
-change just the most underused/stupid skills.

Not give IAS+IMS+Adren gain+maintainable+cripple everything+pressure+....
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Old May 20, 2011, 09:16 PM // 21:16   #98
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I totally agree with this. Maybe before we had some profs easier to play at 100% (or decent pvp level btw) and some a bit harder or with more/less "Meta" builds for them, but everything was still balanced quite fine.

Now we have Dervs, OP and easy as ---- to use, vs all the rest. It's the size of gap which makes me say that's a problem.

If you ask me, the old derv was silly for the stop-must-cast-my-enchs ideas, which makes it less effective versus kiting pvp players.
The only really needed changes were imo:
-Introduce Flashench (but not so many and OP)
-the new mysticism, the armor addiciton is opinable thought
-change just the most underused/stupid skills.

Not give IAS+IMS+Adren gain+maintainable+cripple everything+pressure+....
Maybe that's why John Stumme had said that there wouldn't be any more "huge" profession updates.

Those updates change so much, and once they go on, a lot of imbalances are found and it takes months to adapt them to everything else.

I would prefer something more like tweaking a large number of interesting but underpowered skills, with small number changes, and the same in inverse regarding OP skills. Kinda like the nerfs they have been doing to the dervs since their update, but in buff form to the other professions.
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Old May 20, 2011, 09:22 PM // 21:22   #99
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wat
I just redirected the mindless comments often made about PvE back at PvP in how changes don't matter, PvE is always easy and skill changes for PvP never spill over (which I quoted).
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Old May 20, 2011, 09:31 PM // 21:31   #100
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The more I think about it, the more I have become convinced that every major problem in GW (every single one of them) is either directly cause by powercreep or has powercreep as the major confound.

I was tempted to write up a big long post, but what is the point? Those that believe powercreep is a problem already think this way. Those that don't believe it is a problem are, at the end of the day, simply not going to have their opinions changed. No point in posting about it to the community.

Really it is more of an issue to direct to the group of Anet in charge of supporting GW1. Of course they legally cannot even read these forums (or some similar bullshit that is contradicted by their posting and responding on this forum). And if they were open to changing their balancing philosophy they would have done so long ago. So again, what is even the point of writing something up?
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